A playtester’s guide to enjoying the Pub Battles System. I have my favorite version of this robust system, but I am here to answer any questions about the official rules as well. To order the games go to the Command Post Games website:
Now that Pub Battles 3.0 rules are out I am going to be revising many of my earlier posts. Anything I post going forward, including earlier posts that I’ve updated for 3.0, will have 3.0 in the title.
If your curious about the system here’s an overview.
I was surprised by the victory! Didn’t see it coming. I really get how a commander could be fighting desperately and all of a sudden his army starts disappearing as troops start running of or simply surrendering. Also, I hope you enjoy the little interlude.
As I mature, I find small print difficult, not impossible, just annoying. Picking out details takes more effort. I want the challenge to come from the game itself, not the components. To that end, I’m trying something a little different. Hit or Miss dice. I can easily and quickly count how many hits I got.
The only adjustment I have to make is with die roll modifications. Instead of adding or subtracting from the die roll, I just add or subtract the actual number of dice rolled.