I was initially resistant to any baggage train rules because baggage trains were not used on the battlefield, but behind it. They were more appropriate for a strategic campaign game. Nevertheless, while baggage trains were not used on the battlefield, the areas right behind the mainlines did tend to be a congested network of men and supplies, and THAT is what baggage trains can be thought of as representing.
A Baggage Train is not so much a specific thing, but a general area, or critical node, for the Line of Communications .
All baggage train rules presented in Pub Battles rules 2.92 are in effect. The major difference between these rules and the earlier versions was that the earlier versions allowed any units within 1/3 Mounted Move of a BT to Rally. Now that is capped at one unit per turn. When a spent unit’s HQ is activated, a spent unit within range of a BT may rally. Flip the BT to show that it is used this turn. Also flip the BT if you move it, showing that is can not rally a unit this turn.
Night Turn Recovery.
During the Night Turn, each BT rally, move, or recover an eliminated unit.
Recover Eliminated Unit – A previously eliminated unit may be returned to the map spent by placing it adjacent to its HQ. The HQ must be within 1/3 of a mounted move of the BT.