Austerlitz Homebrew variant: Bridgeheads

Austerlitz out of the tube works great. This variant isn’t to “fix” something, but is actually a variant. A “What If.” I have played the regular version over a dozen times, and I want to try something a little different.

What if Napoleon felt that the Coalition wasn’t buying his charade that he was weak. So he starts all in. Davout still doesn’t make it from Vienna until turn 2, but other than that, all French forces start on the map.

There are occasions where both sides are better off defending and making their opponents attack. Austerlitz is one such battle, hence Napoleon’s deception. If the deception, which was daring and not sure of working, had not been successful, then actually attacking would have been necessary. How to make the French attack a larger foe?

To answer this, I have created the concept of Bridgeheads. Not actual bridgeheads, but close enough to make for an adequate label. In addition to the other two ways of winning, routing the enemy, or capturing their Baggage Trains, let us introduce a third way.

By scenario definition, a bridgehead is created when you are the first player to unpack a Baggage Train in a designated enemy area. At the end of the game, if the Bridgehead has not been destroyed by the enemy, you win!

Unlike when a regular Baggage Train is unpacked, when a Bridgehead is created, the label is exposed and the enemy is made aware of the Bridgehead. Only one Bridgehead can be created per game. Deciding when can be critical. Too soon, and the enemy has time to destroy it, too late, and the enemy may deploy it first!

For Austerlitz, The coalition needs to Build a bridgehead across the Goldbach (i.e. the west side), and the French must build one in the town of Pratzen.

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