Marengo 13

This time, Napoleon decides to fall back and not fight the Austrians immediately. One of the things that I really enjoy when playing double blind solo, is that I can try different things out, and then “Run the simulation” and see how it goes.

I’m not trying to win, but the “boots on the ground” certainly are! I’m directing each command to the best of their abilities, given their limited knowledge, and the orders they were given. I let the chit draw simulate things like lost or confused orders.

The Alter Turn Order rules work great for simulating different leader’s abilities, especially when facing a human opponent, but I still think it gives players too much control. Yes, different leaders had different abilities, but isn’t the whole point of playing competitive wargames wondering “What if I had been in charge?”

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