I semi-retired at 47. I suffered a sever brain injury at 25. I have written 3 books about living with brain injury and have had a regular column in the Brain Injury Alliance of MN's quarterly mag since 1999. I received my BA in English with honors in 2014. One of my avocations is developing simulation games. Weather permitting, I enjoy a round of Disc Golf whenever possible.
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2 thoughts on “Fire on the Brandywine!”
I noticed that you brought Knyphausen down the Nottingham Great road on turn 4. I thought the rules allow the Brits to enter on turn 1 at New road or on the left or center areas as seen on page 5 of the rules?
I’m enjoying your videos by the way and have just finished stickering my Brandywine units. Question: what are the extra units used for? I have Lee and McDougall-Connecticut and Smallwood-NJ militia as “extras”. Thanks…Jim
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Hey Jim! Those are great questions!
In Brandywine, one command must start along the Brandywine. The other command can either enter right behind them on turn one, or may flank march and enter one of the two other sides on turn 4. If they flank march, the game begins on turn four.
The other pieces are used if you purchase the Germantown scenario. Since the OBs are almost identical, there is no sense in making people pay for two nearly identical sets, and Germantown is less expensive. This is explained on the website if you go to the Germantown page.
Thanks for the kind words about my videos. I try really hard to make them entertaining to watch.