I want to increase the importance of Baggage Trains in Pub Battles and give added reasons for wanting to unpack them. They mean more than just a depot for supplies, they are the entire logistical network that supports an army in the field.
In addition for being necessary to rally spent units, I want to add the concept of them being critical for an army’s ability to recover from protracted combat. Let’s replace the 50% night turn recovery rule with this:
During a night turn an army may recover two blocks for each unpacked Baggage Train.
This means that a player can take stock of the situation at the end of the day, and during the night turn decide to unpack Baggage Trains in order to recover more units.