Non-linear Pub Battles

Movement is simultaneous in Pub Battles. This is important to remember when a unit sometimes passes by an enemy with out so much as a “How d’ya do! This can happen because there is no way to determine apriori what that unit’s action will be, it is better to not worry about the details.

It is a mistake to take quite literally what you see on the board. Since movement is simultaneous, it is better to view it in a more non-linear sense, i.e. all that really matters is where units end up at the end of the turn, and even that might be suspect. A unit is probably in a location, as far as the Generals can tell. Heck, sometimes the division commanders aren’t really sure where they are, and they certainly aren’t sure of where anyone else is! That is where I believe Pub Battles handles Fog of War in spades. Not in literally hiding unit IDs and locations, but in the fact that it is almost impossible to even be sure of what the board is showing you. All you can do is juggle (ATO roll) what the chit draw hands you. When I play double blind solitaire, I have perfect knowledge of where everyone is, but such knowledge is often of little avail if the chit draw does not allow me to do what I intend. That, and other than dragoons, I usually move my infantry in nearly straight forward marches if entering combat, simulating the level of uncertainty that accompanies most tactical operations.

What do you think? Is this what Pub Battles means to you? There is no right or wrong answer, it is a matter of how you feel most comfortable in viewing it.

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